![]() Cities in real life live and die based on their traffic. Traffic in city builders is always a bit of a mixed blessing. Simulations are an interesting genre, because if the reviewer is bad at it and don't understand why they're bad at it, they're going to be frustrated and write something like, 'the whole traffic mess is a disappointment.' Granted, games in general have that issue, but simulations are all about how well you understand the system and can build within that understanding, so it's pretty paramount to an enjoyable experience. Special thanks to DeCzaah for creating the animations. ![]() Rocker Chicks von Audionautix ist unter der Lizenz Creative Commons Attribution license () lizenziert. Whatdafunk von Audionautix ist unter der Lizenz 'Creative Commons Attribution' () lizenziert.Ĥ. ![]() Heading West von Audionautix ist unter der Lizenz Creative Commons Attribution license () lizenziert.Ģ. With 'Traffic Manager' i set the rules, so that cars use the road in the right way.ġ. I use many decals to paint the ramp style and recreate tire marks on node points. Also i cover some parts of roads with 'Ploppable Asphalt' to disable default lines. ![]() With 'Surface Painter'(ruined texture) i make the covering roads invisible. In the first step i build the shape and after this i cover some parts of the hwy roads with other roads(concrete NEXT roads). Hi everyone, here is a short video how i create my hwy on/off ramps.
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